Enough posturing, it's time to engage! The enemy have a unit of Yari Kachi split away from their main army - let's pick them off.
We'll send in our Katana Kachi to face them, their swords and superior melee skills should overwhelm the enemy.
We'll select our unit and right-click on our target to order the attack.
If we charge an enemy at speed, our attack will be more devastating. That's particularly true when attacking with cavalry units.
Let's round up our Yari Ki cavalry and look to smash the enemy line.
By double right-clicking on an enemy, we'll order our cavalry to charge and the impact will inflict more damage. Charging spear units
with cavalry is never a good idea, but if we attack the enemy's flank or rear, it will be far more effective than engaging them head-on.
Our cavalry charge was devastating! The white bar above the enemy banner indicates that the unit has routed.
This occurs when the morale of a unit is broken. Heavy casualties, exposure to an enemy on the flank or rear,
or the untimely death of their General, can all damage a unit's morale.
Morale can be maintained in a number of ways. Proximity to friendly units is important, while a nearby General can also be a major factor.
A General has a number of special abilities that can quickly boost the morale of a unit, even when the odds are stacked against them.
Other units also have special abilities – their controls are always located near the manoeuvre compass. Some abilities can only be used sparingly;
they have "cooldown" times which will limit how often you can bring them into play.